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Weather Effects#51

Light Rain, Heavy Rain, Fog, Cloudy days, stuff like that

4 years ago
14
G

Spring, Summer, Fall and Winter would be nice. That means warm Days and Nights in Summer, but cold in Winter. Longer Days in Summertime and shorter Days in Wintertime. Snow for the Winter would be nice, too.

4 years ago
13

yea i agree, i love the winter atmosphere in games like this so a new snowy map or just a season system the game cycles through would be nice

4 years ago
6

Duuuude, imagine when river currents are strong and would wash you away or drown you if you cross during a heavy downpour. That would force players to use bridges, and create chokepoints.

4 years ago
6
Merged weather#244
4 years ago

We can’t even get these guys to put in ANY kind of vehicle 2 years in and you want weather? LOL

4 years ago
3
D
Changed the status to
Under consideration
4 years ago
3

Дождь, и гром.

4 years ago
23 comments hidden
Merged Its Always Sunny in Deadside#4078
7 days ago

Since I changed this to in progress, I might as well give a little bit of detail. Right now the team is experimenting with simple weather types like overcast, clear sky, wind levels, ect.

More complex weather like rain and big storms will take a lot more dev time, and are planned for later.

7 days ago
1

Прошу! Только не какой разрушаемости от ураганного ветра! Мне это и Icarus хватает!

6 days ago

А сильный ветер, который будет раскачивать деревья, это интересно.

6 days ago

Но чего я хотел бы болше всего, это более долгие и красивые рассветы и закаты!

6 days ago

With weather should also come “quality of life” issues like sicknesses. Such as certain chances of contracting flu, cold, etc. plus new meds for treating each one.

6 days ago
C

If features like wind are added, they should have a real impact on gameplay rather than being purely visual. Strong wind could, for example, affect weapon stability or make vehicles slower when driving against it.
Morning fog around rivers and lakes would also be interesting. Reduced visibility would prevent players from constantly spotting each other across half the map and create more unexpected close-range encounters. During poor visibility, lighthouses could also turn on, helping with navigation while making the map feel more alive.
Even better would be dynamic water: waves during strong wind or rain and realistic currents in rivers. This would be more complex to implement, but could make boat combat much more varied.
The team should be willing to take on systems like these. If the game mainly consists of simple features, it risks always being perceived as cheap. If Deadside is going to become something truly great in the long term, it also needs ambitious systems.

4 days ago