
I love dead side.It is one of my all time favorite games. And trust me, when I say i’m a single player kind of guy don’t even like multiplayer. I fell in love with this game and I think it is one of the most underrated games ever created.
What that said, the new update, I love however the blueprints, the repetitive and repetitive and repetitive, (you see what I did there lol) the game was hardcore enough. It does make it a lot easier being able to craft most items at your base now versus finding everything out in open world. However, 10x’s really??!! That’s not even realistic! Why would anybody need
To have 10 blueprints of the same blueprint/item before be able to craft it.?
On top of that, one of my favorite guns the Mosin you must have ten blueprints to unlock it. Ten more blueprints to upgrade tier one after you finally get to tier five we had to craft 60 (SIXTY) Blueprints to unlock one single gun and get it to the best upgrade. Thats a lot. Hell five is a lot. But that would have been more reasonable. It should be crafting ONE blueprint at the research table to unlock the gun,
And then using the research table to craft the blueprint upgrade tier for that same gun. Eg. After I found the blueprint to unlock the gun now I bring that same gun back to the research table for it to give me a level one blueprint, tier upgrade. Then, I take that blueprint to the upgrade machine and get my first tier upgrade and repeat that same process. Until you get to the fifth upgrade. Only doing one blueprint for each weapon and for each upgrade, tier. Meaning it went from 60 times to 6 times. That’s more realistic and reasonable.