Player Interaction, Teams & Social Systems
Persistent squads — Stop requiring re‑adding players after disconnecting.
Clan system — Simplify team management.
Join squad remotely — No need to stand next to each other.
Add players to TC remotely — Similar to the sleeping bag system.
Low‑tier vehicles — Bicycles, canoes (muscle‑powered, low upkeep).
Team‑vs‑Team arenas — Capture the flag, king of the hill, paintball‑style modes.
Thief tagging — Tranquilize thieves, tribunal system.
Battle performance scoring — Optional kill/damage stats and medals.
Hidden battle scores — Alternative mode where scores aren’t shown.