Sorry, we don't support your browser.  Install a modern browser

General suggestion#4010

H
  1. Missions & Progression

Team‑based mission mechanics — Missions requiring coordinated actions (e.g., two‑person button presses).

Daily quests — Small repeatable tasks such as “Complete 3 easy missions for 20k.”

Epic mission boss spawns — Chance for bosses to appear in epic missions.

AI Raid mission — Base‑defence mission where players hold off waves; turrets become valuable.

Fortress missions —

Fortress Easy: 2 convoys, 100 enemies, commander with unique armour.

Fortress Hard: 4 convoys, 200 enemies, multi‑stage assault, high‑end weapon/armour rewards.

Commanders have unique behaviours (dual R12s, sniper commander, aggressive LMG, grenade‑launcher commander).

Mission difficulty scaling — Encourage high‑level players to revisit lower‑tier missions via token systems.

8 days ago