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Inertia and movement QOL needed#3991

As game that delivers a Lot of tactical combate and enconters, I would benefit a Lot from a more realistic inertia on gunplay and on overall character movement.

It feels more like the older stalker games on gunplay and movement than the newer ones, and other games like Incursion Red River, Stalker 2 and arena Breakout for example.

Im Not suggesting going 100% milsim, but to have It a bit more weighty on the movement and gunplay.

If I would pick some specific aspects to ask It would be:

  • walking and running: I could be a bit smoother on the head bobing. Even on low settings It feels like a car with no suspension. When usually the humano eye compensate this “up and down” movement on real life.

  • gunplay: gunplay movement and readness could benefit from some inertia effect, that would bring more weight to the game play, and this brings a Lot of realism.

  • leaning movement could benefit from inertia

  • the “avoid collision” movement also could benefit with inertia added

  • character height or eye position sometimes feel too low in compariso with other characters. Feels like It could be a bit higher than It is.

19 days ago