3 to 7 factions with regional territory depending on the map size. A new player is randomly assigned to a faction by the server when creating their character. Players can only loot in enemy faction’s territories. NPCs in a player’s territory will ignore players from the same faction, but attack other players and NPCs from opposing factions if they come in range. Each faction holds several pieces of individual territories that other factions can conquer. Plus, each faction has a core territory that always serves as the faction’s base and cannot be conquered. A faction’s core territory is heavily guarded by NPCs. Each piece of territory has a central point of control; a base, bunker, building, or settlement that switches control of that piece of territoy when occupied by a member of an opposing faction for 20 minutes. When a territory is being conquered, warnings are sent to all the players in the faction being attacked. Specialized NPCs from the faction being attacked will also run from the base territory to the territory being conquered to attack the invading player. Since players can only loot from enemy territories, the game will balance out since a dominant faction would run out of resources faster than other factions. Characters can switch factions by joining a squad from an opposing faction player. The only way to hold an opposing faction’s conquered territory is for a player from the invacing faction to occupy the territory by traveling through the territory at least once per 24 hours or building a base in the territory. Opposing factions must destroy any base(s) before conquering the territory. Bases in conquered territory decay at a much faster rate than in their own original faction’s territory. This gameplay would keep the game interesting for large numbers of players or single players on a faction server.