
I’m missing half walls, anf round walls like we had before.




Half walls are currently planned, round walls could possibly be added in the future but aren’t planned at the moment

I think it’s a good idea just want to have the game feel more real you know

I was thinking so we get in game cash and we have a atm so why can’t we build a vault for our base and put our cash in it like and we can take it out when ever you know because I hate see my money on my player I would like to see it in a vault and if we want to buy something we can put money on the table and trade with players and have a option to build a stand on our base to sell stuff and players can come buy and but it you know anything we have we can put on the stand you have to pay before you get the item


Half walls have been added, but I’ve kept the post up since round walls are not implemented

Could you look at half floors so you can place a ladder and then a section of half floor in the cavity
Stone Building Tier
A stone building tier between Planks and Metal would be a great addition. The current durability gap is very large: Plank foundations have 11,000 HP, while Metal foundations already have 36,000 HP.
Stone would perfectly fill this gap. As a reference, stone foundations could have around 22,000 HP and stone walls around 7,200 HP, placing them directly between Planks and Metal.
To match this new tier, a stone pickaxe could also be added as a new tool.
However, balance should be considered: adding another building tier would slow down base progression. Therefore, the resource costs for stone should not be too high. Alternatively, the costs of another tier could be slightly adjusted to keep progression balanced.
The goal should be to add a meaningful middle tier without making base building unnecessarily slower or more grindy.
Fence with Gates
A fence system with gates would be a useful addition to Deadside.
Many real properties, military camps, and outposts use fences, which would make bases feel more realistic.
A fence would be a cheaper alternative to solid walls and would be especially useful for solo and duo players to protect vehicles, small outposts, or parts of their base.
It would create more tactical options while still allowing visibility of the surrounding area. However, fences should be easier to destroy than proper walls, making them a balanced middle ground between open areas and heavily fortified bases.
Perfectly suited to the roof hatch: A controllable reconnaissance drone
A controllable drone would be a great addition to Deadside. It could be used to scout enemy bases or monitor your own base during an attack.
The drone should have a limited battery, speed, and operating range. If it leaves its range, the connection should be lost. When scouting enemy bases, the range could be limited to around 50–100 meters to keep the feature balanced. Other players should also be able to shoot the drone down.
For nighttime use, a flashlight mounted on the drone would be useful for exploring dark areas, while also making the drone easier to spot.
A dedicated roof hatch in the base could make launching and landing the drone easier and integrate the feature naturally into the base-building system.