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Proposed Sidearms#1323

  • Zip Gun. Holds a single slug/rife round, but has the longest reload time of all weapons, to keep it from being used twice during an active engagement.
  • Revolver. Slow fire rate and very slow reload time, but is powerful and won’t jam.
  • Tactical stiletto. One-hit kill on unarmored targets. Can’t be purchased.
  • Glock with three-round burst. Hard/Epic mission reward only.

This is mostly in response to the “let us carry a full-auto weapon in our sidearm slot” recommentdation that crops up periodically here. I think there’s good balance reaons not to implement that, but since sidearm use is mostly an edge case after the early game anyway, why not spice things up a little.

23 days ago