- Zip Gun. Holds a single slug/rife round, but has the longest reload time of all weapons, to keep it from being used twice during an active engagement.
- Revolver. Slow fire rate and very slow reload time, but is powerful and won’t jam.
- Tactical stiletto. One-hit kill on unarmored targets. Can’t be purchased.
- Glock with three-round burst. Hard/Epic mission reward only.
This is mostly in response to the “let us carry a full-auto weapon in our sidearm slot” recommentdation that crops up periodically here. I think there’s good balance reaons not to implement that, but since sidearm use is mostly an edge case after the early game anyway, why not spice things up a little.