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Raid system needs to be revamped#1320

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I am not really a fan of the raid token system becuase it makes it too easy for people to just raid my base after they kill me. Ive dropped over 4 raid tokens in 1 day from not even dying frequently. they drop mostly every time i die so i dont think it should be done by raid drop chance. It should be similar to rust where you can just raid anyone at anytime but it makes it expesive for explosives also make bases out of other materials such as stone or metal to make it harder for other players to raid. Obviouisly you cant just copy the game called rust but it should be something similar becuase i strongly belive that the raid token system is not great for the games proggression. I hope you can take this into concideration further down the line with your game with huge potenial and great updates. Kind regards dylan.

24 days ago
1

Excellent comment and suggestion. I would just like to add one more idea to this, I had the opportunity to learn about an interesting system, where you place a time flag (game The Front) on the Base, and in that flag, you choose a period of 3 hours over the course of 24 hours, to choose at what time the base will be vulnerable without defense, allowing the player to raid and this invulnerability will be for 3 hours. Another thing is that it should allow locks to be placed on chests and to get the items inside, the invading player will have to blow the lock. This will give the base owner time to try to expel the invaders from the base without them taking or partially taking their loot.

18 days ago

Seeing as this game went in the direction of not allowing offline raiding this evening then playing field between those with jobs / school and those with nothing else to do, I am strongly against being able to raid anyone at anytime.

18 days ago
3